#pragma once

#include "GameObj.h"
#include "TimeMgr.h"

class Pig:public GameObj
{
public:
	virtual ObjType getType() const {return OT_PIG;}
	Pig(void);
	virtual void getReady();
	virtual void destroy();
	virtual void collide();

	//virtual void init(Ogre::Vector3& size, Ogre::Vector3& pos, Ogre::Quaternion& orient,int mass);

	virtual ~Pig(void){}
protected:
	virtual char * getMeshName(){return "caola.mesh";}
	virtual char * getMaterialName(){return 0;}
};




